Saturday 16 January 2010

OOC - Caravans, a shocking new idea!

Well, sarcasm aside, from my brief visits to the GM enabled Gorean sims, it seems to be taken for granted, that not only do telephones exists, but so do matter transporters. I have seen a few Gorean players who also play on the Starfleet sims, but I am fairly certain that it should be impossible for a raiding party to send a message home AND have a caravan with trade supplies brought to their captors' camp inside of a five minutes.

To me it would make more sense if captives were actual captives and not told by their camp leaders to teleport out in the middle of an otherwise entertaining and fun roleplay, just because trade negotiations are completed. 

The solution: Caravans.

Mostly it would be slavers travelling between camps, cities and towns with their wares, as there is no real need for normal merchants. And to make it a bit more realistic, they'd need a large retinue of guards with them, but that will cause problems, because 1 slaver, 10 slaves and 10 guards jumping into most camps will be seen as a raiding party and then all hell breaks loose. Better to forego the guards and have the caravan party arrive as either OOC, AFK or without meters at all.

If the caravans move from camp to camp via routes that makes sense and no jumping from Black Perl to Siba to Shaba and then Kenaz inside of half a day. If you wanted to travel from Black Perl to Siba, you'd logically do something along the line of Black Perl -> Vosk Delta -> Ven -> Kos -> Fina -> Siba. And neither of these stages would be quick. These are up river, so a day per stage makes sense. Even when going the other way.

As a thought experiement, imagine a Siba being captured by Black Perl and then traded to a slave caravan in Black Perl. If the caravan is going to Siba, there would be stops in four other places along the way. These camps or towns might have people who are very interested in buying said Siba, just so they could avenge some bad things done to them previously. Now you end up with actual slave trade, more realistic roleplay AND a story line to add to your story line.

I would love to try this out. Moving between just a couple of sims with the caravan. Trading with panthers, outlaws and cities alike. Be it with captives or regular slaves. But I see little incentive to even bother with it, if any kind of outside slaver is shot down upon sight. I realise that some only have fun while running around killing each other, but those same people would probably be bitching and complaining if I showed up with a horde of warriors at my side for protection, claiming that it's an invasion force and are against the raid ratios established etc.

1 comment:

Lee said...

Tal Saman

I'm with on this ... caravans would also allow for others to see who is capped and being sold, thus allowing for a possible rescue. I loved the story about the Minataur. I love this blog!.

Safe Paths,
Ruli Tenk